Post by TheSeaWolf on Oct 21, 2018 21:11:56 GMT
Setting
This roleplay takes place on the coast of British Columbia, Canada. Here is BC on a map, in case you haven't heard of it before or aren't sure where it is!
The ecosystem of the British Columbian coastline is called the temperate rainforest. It's considered a rainforest because of all the rain they get! The word "rainforest" may make you think of a lush jungle, but that biome is called a tropical rainforest - BC has a temperate rainforest. This rainforests features lots of pine trees rather than jungle plants.
These forests may not be tropical, but they are still teaming with life! On land, some of the most common animals are deer, elk, moose, bears, and wolves of course. This region's ocean supports a wide range of animals, from whales to seals and even some sharks. There are plenty of interesting birds as well - bald eagles, ravens, and plenty of gulls and skuas are some of the feathered citizens of this area. And one creature above all else feeds the entire coastline, on both land and sea: salmon!
The actual roleplay takes place on a fictional chain of islands called the Azure Mist Archipelago. Here is the map, as well as some brief descriptions of each of the islands.
Askia
Askja is the largest island, the heart of the archipelago. Most of the dens are located on Askja, and so the pack spends quite a lot of time here. A large island also comes with some dangers; bears like islands, too! Like most of the islands, Askja is covered in lush temperate rainforests with huge pine trees, which is home to many Sitka deer. It is a great place to find healing herbs, small prey like rabbits, and it is where most of pack interaction happens. It is has several streams leading into it, and these streams become fishing hot spots during the salmon run. But they also attract the attention of bears - so be careful!
Stikine Islands
The Stikine is a system of smaller islands off of Askja. These islands have a lot of good beach areas; unlike the steep, rocky shores of some of the other islands. The pack does a lot of foraging here. There are small pine forests in the centers of the large islands in the system as well.
Ailik Islands
The Ailik is another system of small islands. This system is rocky at its edges and has hills and pine trees farther inland. It offers a good view of the shore, as well as the shorelines of some of the other islands, so scouts are often sent here to keep an eye on things. The rocks surrounding it are also great basking spots for seals and sea lions, making the islands a hunting ground as well.
Tokositna Islands
The third system includes islands with large coves, and whales often come to rub themselves at the rocky bottoms of them. Killer whales also herd whale calves and seals into the coves to make hunting easier, and when they get done with their favorite parts of the prey, the discarded carcasses often wash ashore. Thanks to its coves, Tokositna is a great place for incredible sights and good food. But it comes with a price. Humans often come to the islands to watch the whales, and not all of them are too sympathetic of wolves near their camps...caution is necessary on this system.
Food & Predators
The main land prey that island wolves hunt is Sitka Black-Tailed Deer. They are a small subspecies of mule deer, and they're all over British Columbia and Alaska! Coastal wolves are very lightly built and sacrifice strength for speed, so they usually can't hunt prey like elk. Our pack may be able to hunt elk occasionally since inland wolves often join the pack, but this will be a rare occurence!
Here's what Sitka deer look like:
When it comes to seafood, the menu is much more varied! Clams, mussels, fish, and the occasional whale or seal carcass are some of the foods that the ocean provides in British Columbia. Wolves are also omnivorous, so they won't pass up some tasty wild berries if they come across them. Blueberries and blackberries are common in BC!
The main animals that threaten coastal wolves are bears. Black and brown bears live in British Columbia. Bears won't necessarily go after wolves and try to kill them very often, but they will absolutely make a quick snack of unattended pups and steal the pack's prey if given the chance. Dealing with bears is usually as simple as avoiding them or displaying threatening behavior to try and chase them off. Bloodshed is rarely necessary.
One of the biggest threats a wolf will ever face is actually other wolves! How present this threat is will, of course, depend on the characters that are active in the RP and whether or not we have any rival packs or lots of lone wolves in the future. That being said, we should keep in mind that wolves do frequently attack and kill each other in the wild.
Please Note: British Columbia is not a tropical place. There is no coral, there are no reefs or colorful reef fish. I understand that not everyone is familiar with the Pacific Northwest, so if you have any doubt at all about including a certain animal in a post, please feel free to pm TheSeaWolf and ask about it.
Seasons
Seasons are milder than you would expect from somewhere in Canada. It can get pretty warm in the summer, but nothing too crazy. There is lots and lots of rain in spring, summer, and fall. There is some snow during the winter, but there aren't any huge blizzards or a thick layer of built-up snow. The main significance of seasons is how they impact the food supply and pace of the RP.
From spring to fall, our wolves will eat a mixture of Sitka deer and whatever seafood they can find. Late summer-early fall is when the salmon run happens, which is an especially prosperous time. During the winter, there is less seafood, but some things like mussels and clams are still abundant. Wolves usually choose to focus on hunting deer during the winter.
Time System
This roleplay has somewhat fluid time. A wolf can be in more than one thread at a time, but this should be kept to a minimum, such as starting a new thread while another is in the process of getting wrapped up. The main way that static time will progress is through seasons.
One in-game season will last a minimum of one IRL month and a maximum of three IRL months.
This is to make sure that the RP timeline doesn't progress too quickly or too slowly, while still being flexible. With this system, if not much is happening after at least a month of roleplaying a certain season, we will time skip to the next season to keep the RP going.